![]() ![]() ![]() What are these new symbols on the dice, and will they come into play later? (Probably not on this character, no). That, unfortunately, is left for the player to suss out for themselves in-game through trial and error. What we need to know, especially with Sea Horizon, is that when presented with options you can choose only one, and a little bit about how the details of these post-victory rewards interact with each other. The tutorial itself is little more than an exposition on which buttons to press and when. However, so much of this game is completing battles and carefully choosing amongst the rewards on offer for the one item that will best boost your chances moving forward. My initial impressions of the game were not all that great. I found the tutorial - as well as my first trip through the story mode - rather jarring. I suppose my expectations with tutorials is that they should teach you how to play. But despite all that, it's a game that really grows on you and had a lot to offer. I didn't really get the roguelike or the RPG bits. Sea Horizon describes itself as a "roguelike turn-based RPG." Funnily enough, I think it kind of fails in two of those three elements, yet what remains is still a very enjoyable game for all of the elements it doesn't try to tag itself with. ![]()
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